Hi everyone. I'm currently developing a browser game and am scouting for talent.
The goal is really simple, I need asset models for the game I'm making but there is a catch. they need to be really low in total vertices and polygon counts.
So any asset created that is static should work within the limits of MAX 36 vertices and MAX 48 polygons, or faces.
Any dynamic assets have even tighter restrictions, MAX 18 vertices, and MAX 24 faces.
Static assets that I can think of are Trees and Bushes.
dynamic assets are animals.
Now the goal is to create as simple an asset that conveys the intended object. If someone is able to to go even lower in the total counts and still show an awesome looking whatever, that would be amazing.
If you look at the picture I use as my Avatar you can see a man inside a world. That man is the style I'm going for.
The models do not need to be solid, but they should display some depth at all angles.
Please use the simple to use modelling program I wrote that will work in your browser, Chrome works best.
All required files are contained within a .zip located at a journal entry post I created here
https://www.gamedev.net/blog/1989/entry-2262570-z-model/
If you create content for this game, I will use it.
[ EDIT 21/02/17 ] ::: Scaling
I forgot to mention anything about the scale of the modeling program. The working area is a 20 x 20 x 20 "foot" zone, I believe I have the camera set up to rotate around out at about 26 feet so to say. So if you're making a 50' tree just make it about half the size relatively speaking and I can easily scale it up on my end. Maybe just let me know your intended scale 1:2 or 1:3.
Thanks in advance.