Jump to content
  • Advertisement
Sign in to follow this  

Ray tracing in Neverball (WIP)

This topic is 622 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I trying to add ray tracing support in modern Neverball game. Named unofficially as Neverball RT. 



- Reflections, shadows and transparency 

- Polygons supports

- Fast BVH building

- Write in C++


Source code: 


Edited by acterhd

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!