Jump to content
  • Advertisement
Sign in to follow this  

Build target preproccessor directive?

This topic is 594 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Guys,


On VS.net 2015 (or similar) is it possible to use a pre-processor command or a 'define' to tell what the build target is?


I have an engine class that differs in some areas depending on whether the build is for native windows or UWP.


Is it possible to have the compiler/IDE just know what the build target is so I can wrap the appropriate code in #ifdef statements?


Thanks in advance :)


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!