Hello everyone, I would like to know your opinion about the problem I'm facing right now. I'm try to using GameMaker for make a simple game that will let user control a box where I will apply a "normal" force of gravity like on earth of 9.81m/s², for convenience I decide to use a scale of 1 mt equal to 32 pixel. 1 second is equivalent to 60 frame execution so based on this I will get a velocity increment of around 5.232 pixel per frame and offcurse that's a lot and result in my object just disappear from screen in 2 seconds.
I want to keep correct numbers just because I want then to implement the drag and lift force for this object but I'm already stopped from this simple limit. What's your suggestions ? Thank you for the patience, best regards.