• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By CrazyApplesStudio
         Hello , i would like to showcase my first game project, a simple endless casual arcade game called Apples Mania : Apple Catcher. The game has simple goal , scoring as high as possible by collecting falling apples while the difficulty gradually increases. Different apples are worth different amount of points and there are also 2 power-ups to help you in your challenge.
        The game took me about 2 months to complete and polish and i made everything except for the music tracks and some of the sound files. Made in unity and blender3d.
        Would appreciate any kind of feedback.
      Google Play Link
        A trailer showing basic game-play:
    • By drago28
      I'm using construct 2 physics I have a working bike with everything setup and I'm able to do frontflip and backflip by adding angular velocity to the bike
      I want to increase score/ add points and display the "backflip / frontflip" text when the bike does it.
      so please help me I want to know the logic and how it's done.
      p.s. example about construct 2 is not necessary, just explain me how other games do it or anything else you have to share
    • By otgs17
      You have 12 hours to search for supplies, transportation or you can continue your journey.
      But as soon as night falls, you must find shelter, turn it into a fortress to stand against the hordes of monsters.
      Equip soldiers, use bonuses and do not forget to follow the energy level of your fighters. 
      In battle be useful to your transport, it would be nice to find a tank.
      Every day the number of monsters to get more, they mutate into stronger and more dangerous forms.

    • By Masson
      Name: Dodging Dots
      Category: Arcade/Casual
      Come up with your own strategy. Collect myriads of dots and maneuver from the coming blocks. Beware! There gonna be lots of them!
      The minimalistic world will captivate you for a long time. Try out!
      Use upgrades to improve your game experience 🎮 Increase the velocity 🏄 of the dots to avoid the avalanche of blocks. Or you can increase the number of falling boosters to break 💥 through it, the choice is yours! Nice color shades that change throughout the game Ongoing game. Original soundtrack 🎧 Integration with Google Play Games Compete with other players 🏆 18 achievements to warm up your interest 🔥 Simple control, play with one finger Google Play: https://play.google.com/store/apps/details?id=com.groovin.blocks.delicate.survive.gameplay
      Feel free to leave comments. We really interested in improving this product and appreciate your support.
    • By Ty Typhoon
      I like to build my A - Team now.
      I need loyal people who can trust and believe in a dream.
      If you got time and no need for direct pay please contact me now.
      We cant pay now, you will recieve a lifetime percentage if the released game will give earnings. 
      If I get the best people together for a team, everything should be possible.
      What i need:
      - Programmer c++
      - Unity / Unreal - we must check whats possible, please share your experience with me.
      - Sculpter, 3D Artist
      - Animator
      - Marketing / Promotion 
      What i do:
      - Studio Owner
      - Director
      - Recruit exactly you
      - Sounddesign
      - Main theme composing
      - Vocals
      - Game design
      - Gun, swords, shields and weapon design
      - Character, plants and animal design
      Please dont ask about the Name of the Game, about Designs or Screenshots.
      The game will be defintitly affected about our and your skills if you join the team.
      Planned for the big Game:
      - 1st person shooter
      - online multiplayer
      - character manipulation
      - complete big open world with like lifetime actions and reactions
      - gunstore with many items to buy
      - many upgrades for players
      - specials like mini games
      So if you are interested in joining a team with a nearly complete game idea, contact me now and tell me what you can do.
      joerg federmann composing#2898
  • Advertisement
  • Advertisement

The Girl Who Sold the World - AAG - Unique Experience - LAUNCH PROMO

This topic is 424 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts



Hi everyone,
It's nice to become part of your community!
I'd love to share our project with you, which we are working on for 11 months now.
It's an Audio Adventure Game (AAG) with audio only - no graphics. But that doesn't mean it's a game for visually impaired people.
The Girl Who Sold the World is a true adventure providing a complete gaming experience.
Some short facts to begin with:
Genre: story driven, episodic Audio Adventure Game (the whole story will probably fit into 7 chapters)
Platform: Android & iOS
Business model: Paid app (NO ads, NO in-app purchase)
Release Date: Q2 2017
" rel="external">
* connect with the protagonist Frances through a messenger called Skyler
* make choices and shape the story = different paths = different adventures = different endings
* solve logic puzzle
* combine collected items
* fast-paced action sequences (chapter II)
* creative puzzles (chapter II)
* puzzles will get more challenging throughout the chapters
* all sounds recorded professionally by ourselves to maximize atmosphere (outdoors+indoors, with our special 
  recording device which we've built for that purpose) 
* real acting, not just voice over
* a game about empathy, caring for each other, friendship, curiosity and courage, fear and hope, 
  about us humans and what we are willing to sacrifice to survive the future
* Frances can be killed, so please take care of her Grin
In TGWSTW you are pulled into the story by a great canvas of sound. You find yourself in the middle of the adventure, helping Frances to survive, to find her way through a strange world, to find out the truth who she is, where she is and what it’s all about. 
All you have to do is to put on your headphones, dive into the fictive world and let your mental cinema do the rest!
The cool thing about audio is that although the story is the same for everyone each of us will build his own world, his own characters. The gaming experience is going to be unique for every player! 
It’s kind of like we were playing Manic Mansion and we had to use our imagination to put together those big pixels into beautiful pictures in our heads! But with audio only you are free to let your imagination run wild!
I know for some of you, it may sound scary that there are no graphics at all. But believe me, your imagination has more power than you think. Just turn off the sound while watching one of your favorite movies and no matter how great the pictures are your perception gets confused and it feels just not right. But if you make it the other way and just close your eyes you can still imagine the pictures when supported by sound and have a great experience.
Of course, an intriguing story is key to a thrilling experience and I think we have it with TGWSTW. 
I would really appreciate it to have some specialists/true adventure fans from this community as game testers on board.
So if I aroused your interest you are more than welcome to apply as a game tester on our website.
I appreciate any feedback and comments. It helps so much through that hard times of development. THANK YOU.



Update: TGWSTW is launching!

It was a rocky road but we finally did it.
We’re happy and proud to announce that chapter 1 will be available on AppStore and Google Play on August 15.

So check your headphones and make some space on your smartphone



Come on! Make use of it and have fun!


Edited by TimeCatcher7

Share this post

Link to post
Share on other sites

UPDATE #2:  gameplay teaser #1


We just published teaser #1 for TGWSTW showing a small part of the gameplay specifically a few inputs,  choices and one failed time pressure choice.

There may be up to 4 options you can choose from and thus push the story into a specific direction.


We are going to release another teaser very soon showing:

  1. The "DO LIST" (gear icon) where you can decide what to do or explore next by picking a task from a range of possibilities.
  2. The puzzling process of a combination puzzle


Stay tuned!

Share this post

Link to post
Share on other sites

  • Advertisement