I'm being told I must be fudging a lot om my resume, since it's too impressive....

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26 comments, last by GeneralJist 7 years, 1 month ago
"Dealing with people problems" isn't something producers do on a regular basis. Interpersonal conflicts in the workplace are the domain of the HR department (once they reach the point where the employees in question cannot resolve them on their own; playing nice with others is one of those baseline skills we expect of everybody).

Fair enough,

However I was not just referring to that, but to all the little things needed to foster good team work, productivity, and communication.

I was also using it as a point to show, I've dealt with a variety of personalities and backgrounds. (sure, not in a creative context with the clan, but doesn't it suggest people skills?)

I know it's kind of difficult to say, since that organization has concluded. and there is no direct way to observe it's functioning.

(I guess I'll remove it, it seems to bring up more questions than showing solutions.

While I'd consider the work close to what a producer actually does, the scale makes it feel like perhaps 10% of what a professional does. I'd keep it on the page, but realize that an employer will value it far less than you will. It serves as evidence that you are interested in the job, and can probably do the job well, but it doesn't qualify as actually having the professional job.

Well,

1st, I thank you for actually doing a bit of digging to be more informed, and able to give me a more pin pointed perspective.

Yes, I understand, it's doing significantly more of what I'm doing, to be considered on a professional level, IDK if I'd agree with your 10% assessment, based on all my research, and interviews I've done with industry producers, but I do know for sure that I work on project related things a lot of the day every day. I never keep track of my hours, since management never really ends.

(If I was paid, I'd obviously be able to do more)

Of course, I know what I do is not equivalent to what a professional producer does, simple difference, is we don't have a budget, and hard line schedule. I find most of my job as just back end management, and motivation.

Likes 1Likes Like Posted Today, 02:01 PM And just in case you aren't really sure what a professional game producer does,

Thank you Frobb,

I know your trying to help, and I don't think you meant to sound patronizing, but it could come off that way.

The one thing I know I do well is research.

Here's a break down of everything I do.

Or a snapshot of it, at that time for that producer project, IDK if either of you caught that when it was 1st released.

https://www.gamedev.net/resources/_/business/production-and-management/industry-producer-interview-project-job-analysis-of-a-games-producer-part-1-r4353

With both of your perception checks, I'm not sure how much "experience" I can say I have....

5+ throws me into the shark tank, but 1 putts me in the kiddy pool.

I usually compromise with 3 years of project management, I know it's all subjective, but something isn't working, and I need to figure what it is soon.

I'm implementing some of yall's feedback already.

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

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Thank you Frobb, I know your trying to help, and I don't think you meant to sound patronizing, but it could come off that way. The one thing I know I do well is research.

Jist, these lengthy responses to the detailed feedback you've gotten to your question amounts to arguing with the advice you've been given. Best to just

revise your resume and repost. The people who've given you a lot of their valuable time are extremely experienced in the field, and you should be

grateful for the advice, and you should take it to heart.

-- Tom Sloper -- sloperama.com

I didn't see it as "arguing", but I can see how it could come off that way.

I am taking the advice to heart.

Figuring out what I've done is "actually transferable" or not is critical.

It's just a bit hard to accept how part of my life that catalyzed and shaped who I am today are not relevant, despite me thinking they are. (Thus I'm trying to figure out if it's a miscommunication on my part, or it's just how the industry objectively sees it.)

Having such a big discrepancy in my point of view and how professionals' see it is a bit jarring.

I'm trying to explain myself properly, to make sure I was understood...

I was honestly wondering where you were....and why you didn't show up earlier...

I'll just go make revisions and see what happens.

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

They are certainly relevant, as you said they are part of who you are.

It's just that when it comes to what you look like from a corporate view they aren't counted as actual experience. They are counted as enthusiasm and evidence you can do the job, so keep what you are able.

Thank you Frobb, I know your trying to help, and I don't think you meant to sound patronizing, but it could come off that way. The one thing I know I do well is research.



Jist, these lengthy responses to the detailed feedback you've gotten to your question amounts to arguing with the advice you've been given. Best to just
revise your resume and repost. The people who've given you a lot of their valuable time are extremely experienced in the field, and you should be
grateful for the advice, and you should take it to heart.


I'm sorry, but I have to publicly and vehemently disagree with this sentiment. Saying what amounts to "don't ask questions, just do what we say without anything that even resembles arguing" is a major pet peeve of mine. Understanding why someone gives the feedback they give is at least as important as the feedback itself - particularly when the feedback is on one's own self-perception. I don't feel chastising OP for "following the rabbit hole" to understand why the industry judges him differently than he judges himself is helpful. It has yet to be demonstrated to me that when one's perspective is challenged, one shouldn't argue for one's own perspective.

I will now cease metaposting and share my own experience.

What I would have called "experience" before I worked as a professional is not at all what I call "experience" having been in the industry for just a few years; a lot of my student work felt like "experience" but turned out to be mostly irrelevant to what I actually do as a professional. I can attest that it is difficult to know the difference when the bulk of your experience is in the student or hobby side of things. Personally, double-checking that your self-perception is correct is a Good Thing that I would find valuable in an employee, so keep that up.

It's not that GeneralJist is asking questions, it's that he's trying to tell people in the industry that he knows better than they do what people in the industry consider relevant. Scepticism is fine, denial is not. 3 years of clan/guild admin is not relevant experience for a producer role. It doesn't matter how much he feels it improved him or how hard work it was.

It's just a bit hard to accept how part of my life that catalyzed and shaped who I am today are not relevant, despite me thinking they are. (Thus I'm trying to figure out if it's a miscommunication on my part, or it's just how the industry objectively sees it.) Having such a big discrepancy in my point of view and how professionals' see it is a bit jarring.

If I went and did 3 years of missionary work in Cambodia, that would certainly catalyze and shape me, but I wouldn't claim it was relevant experience for a producer role. Direct experience beats everything else. In the ranking of "what I hope for in a candidate", it's:

  • Direct experience in a similar role.
  • Portfolio of relevant unpaid work, and/or academic qualifications for the relevant field.
  • Other work experience that provided transferable relevant skills.
  • Life or work experience that improved me as a person.

The fact is, you only have 1 year in the first slot, and even that is a bit of a stretch as it's as a project coordinator in a different field. Your degree isn't directly relevant. You have some volunteer experience but unfortunately it shows that you have spent 4 years on a project and not delivered it. You have some transferable skills and decent life experience, and hopefully you can communicate that in an interview. But overall, you have to accept that you are essentially junior level when applying for games industry producer roles.

I don't think I said "I knew better than pros."

I was making sure things are understood as to what an experience is.

There is always discrepancies when people compare their experiences.

Those things need to be clarified to ensure there is a mutual understanding of what in experience consists of.

Obviously I understand my own experiences more than any of you, as said before, I'm trying to figure out if I made a communication error, or it's objectively not relevant.

Discussing and explaining a perspective is not the same as debating the validity of a perspective.

Some people fall into the fallacy of thinking that understanding and agreeing are the same thing.

As I said, I'm implementing many of the suggestions/ corrections, and am reworking everything.

I in no way meant to disrespect anyone.

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

Here's my updated version:

https://drive.google.com/file/d/0B99AIuoi-xQqN0I0TWJoc1Q2LVU/view?usp=sharing

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

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