Jump to content
  • Advertisement
deltaKshatriya

Modeling Armor for a Fat Man

This topic is 521 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all,

 

So as the title implies, I'm currently trying to model armor for a man who's overweight. The problem is that most armor tends to be modeled on fit people. Has anyone done this, or does anyone know of places where this has been done? I'd love to get some pointers for where to start on this. Mainly my problem is that the armor I make always seems to be far too awkward. Thanks all.

Edited by deltaKshatriya

Share this post


Link to post
Share on other sites
Advertisement

I would heavily recommend looking at references for Smough's Armor (Dark Souls Franchise). Dark Souls 3, in particular, has at least several sets of armor designed to fit people that either large or overweight. Here's a reference to Smough: 

tumblr_mloa1fGp4G1s4vqszo4_1280.jpg

 

Also, what kind of references are you using, if any?

Edited by ChriHK

Share this post


Link to post
Share on other sites

I would heavily recommend looking at references for Smough's Armor (Dark Souls Franchise). Dark Souls 3, in particular, has at least several sets of armor designed to fit people that either large or overweight. Here's a reference to Smough: 

tumblr_mloa1fGp4G1s4vqszo4_1280.jpg

 

Also, what kind of references are you using, if any?

 

That is excellent advice sir! Thank you very much for directing me to this!

 

My reference is based off of a concept art sketch I made (attached). It's not exactly meant for an overweight individual, but it was meant more to be a starting point.

 

 

Edited by deltaKshatriya

Share this post


Link to post
Share on other sites

The thing with fat is, it's not the same shape on everyone.  You should establish just what your guy is shaped like with sketches, then draw the armor over top.

 

http://sunandshadow.deviantart.com/art/Drawing-Fat-Men-BHMs-88495067

This is old and silly but it has descriptions of different ways fat can be distributed on a male body.

 

Oh I see your point about fat distribution on the male body. Yea I suppose I should just try to draw on top of the character.

 

I posted mainly to see if anyone else had ever made armor like this and if they had any ideas how to make said armor look cool and intimidating instead of awkward. 

Share this post


Link to post
Share on other sites

I'm seeing Marvelous Designer used more and more for character clothing designs. You can attach some fabric elements (jackets, padding, straps, etc) onto the hard surface elements and answer the question how it would actually be worn in reality. You can also stretch some fabric elements over the character's body and then export them as a new mesh to be combined into your final armor model.

Share this post


Link to post
Share on other sites

Well with armor in general, it's often a visual metaphor.  You want the guy to look intimidating, try thinking of him as a tank or a battleship or a boiler that may explode if you piss it off.  Other possibilities might be a giant poisonous toad, a boar, or a bear.  Plants too are options, like a haunted tree or a jack-o-lantern.  Or you might want to emphasize that this guy is so unstoppable that he can wear chains or thick rope and they don't even slow him down.

Share this post


Link to post
Share on other sites

It doesnt fit? it doesn't make sense? are you making the concept? MD is the best tool for cloths, maybe leathery stuff too, but I would reserve it for details and not so much for concepts. I'm on the train that sculpting might be the easiest and most straight forward way to get a concept and then a model out of nothing.

Edited by RenzoCoppola

Share this post


Link to post
Share on other sites

This topic is 521 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Guest
This topic is now closed to further replies.

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!