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Dust storms and flowing lava

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So i have a proof of concept going for instanced plants that sway in the breeze.

 

The only things left to figure out are drawing dust storms and flowing lava.

 

dust storms:

 

 basically, see Mad Max by Avalanche Studios, published by WB...

 

BTW, i'm really impressed with this game.   it  has me (Mr hardcore PC himself <g>) playing a 3pv only console title with a straight port of the controls - it doesn't even have true WASD behavior!  And I still play it!  But the game is awesome!  A combo of driving sim, just  like the original version of The Driver, and what i would describe as a JRPG mortal combat fisticuffs game - similar to sleeping dogs except they don't attack one at at a time. The fluidity of the hand to hand attack animations is flawless. And the whole game is gorgeous - probably better than Fallout. And it has vehicle design! And its lore-friendly to both the original concept for Fury Road and the entire franchise in general (production of the game began long before the movie was released - basically when movie production was just getting underway). So if you're a Mad Max fan like me, you'l love this sh*t...

 

 

It only shows storms for a second near the end, when it says "and brave the elements...".  But if you've seen the game... i think you'll know what i mean...   what combo of effects are they using ? other than stuff that tumbles by and hits you! <g>.

 

 

Flowing lava, not just a glowing pool (although i need that part too), but actually flows down the side of the volcano. perhaps some kind of moving / deforming mesh, or similar...  or a growing particle system of large moving static meshes?

 

suggestions? algos? links? search terms? sample code?

Edited by Norman Barrows

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Flowing lava, not just a glowing pool (although i need that part too), but actually flows down the side of the volcano. perhaps some kind of moving / deforming mesh, or similar...  or a growing particle system of large moving static meshes?

 

Search for "water animation flow map". It's one way to animate flowing water, and you could presumably use a similar technique for lava (and a lava shader is probably a lot simpler than a water shader).  (

)

 

 

The dust storm looks like some kind of particle system with proper lighting. Random link I found: http://www2.imm.dtu.dk/visiondag/VD06/graphical/smoke.pdf

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Search for "water animation flow map".

 

Thanks Phil! 

 

Shoot! that reminds me, i need better water and sky too. And i know those are non-trivial.  And I can't exactly pony up 10 G's for a middleware library. Or spend 40 man weeks on coding atmospherics. Just have to do what i can.

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