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Paul Griffiths

Graphics Engine Youtube demo.

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Demo of Graphics Engine.
Deferred renderer with multiple lighting and shadows, normal and parallax rendering.
Lighting and shadows can enter and leave the portals!

Edited by paulgriffiths

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Cool.
(Although i don't see shadows)

The scene is a bit boring and fails to show the advantage.
Maybe you could load Quake levels with light maps (which gives a nice sense of space) - would be much more impressive.

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Cool.
(Although i don't see shadows)

The scene is a bit boring and fails to show the advantage.
Maybe you could load Quake levels with light maps (which gives a nice sense of space) - would be much more impressive.

 

 

Can't see shadows because the lights are below the top of the portals and there's no objects to cast shadows, or any walls!

 

Have not included content as still developing the engine, it's just an alpha demo.

Just showing I have complete the portals implementation.

 

Sill, my portals are superior to Unreal engine, there's is just a texture applied to a wall. no lights or shadows. Think was just a little extra feature where mine is based on portals.

Edited by paulgriffiths

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