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Best animated model file for directx12

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Hi guys, 

I wanted to know if you can help me with this problem. I want to import an animated model in my engine using DirectX12 but I don't which file format should I use. I am reading frank Luna's book and he uses an m3d file format but I cannot find any documentation for that file. So I was wondering if you help me. Which is the most popular ( and supported) file format for the character animation using Direcr3D? Can you also suggest me a tool to import it to my project?

Thank you so much

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I've always used vertex tweening for my simple projects so I can't comment on the best model format for skeletal animation.

 

However, the tool I use for importing (Besides my half-baked obj implementation for mobile projects) is ASSIMP. It handles most formats, and imports just about anything you can think of from most formats.

 

http://assimp.sourceforge.net/lib_html/index.html

 

Marcus Hansen

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.m3d is a custom text format he has created for his book and should not be used in any real application/game which you're going to ship. You can use ASSimp library to import most of the popular 3d model formats like *.obj

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I'd choose COLLADA and use ASSIMP to import it. Or FBX and use FBX SDK to import it.

If this engine is just for testing then I'd just leave the model formats in COLLADA/FBX. 

If it's for a game engine then I'd convert these files to a model format suited for your engine for optimum storage usage and loading speed.

Edited by Syntac_

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