As the title says :)
Using my mouse, I want to pick out a texel on a mesh I have rendered and modify that texel.
I start by picking a screen coordinate using my mouse. I then convert this screen coordinate to a world coordinate (using depth value at that pixel + inverse wvp matrix). This world coordinate is on the mesh at the pixel of the texture I want to modify. The question is how do I then go from world coordinate to texture coordinate on that specific texture?