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Tennis Ball Physics

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Is there any way to fire a tennis ball at a point in Unity which is a parabola that includes the calculation of dynamic friction and Drag?

I have managed to solve one with suvat at the moment.

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Don't forget that a tennis ball spins in the air and this causes an acceleration on top of gravitational acceleration -- they call this the Magnus effect.

 

The closest I found to a solution was to fire a bunch of balls in an array fashion and used the ball that hits closest to the desired location. Gradient descent was going to be my next method, but I lost interest.

Edited by sjhalayka

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