Jump to content
  • Advertisement
Sign in to follow this  

Can you debug RWTexture in VS graphics diagnostics?

This topic is 572 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello guys,

I am using directx11 in vs2015, and I want to save data into texture3D.

everything works well before I adding the RWtexture3D part.

I just added following code in my .fx file

RWTexture3D<float4> gUAV	: register(u1);

gUAV[uint3(x, y, z)] = float4(1.0f,1.0f,1.0f, 1.0f);

Then the graphics analyzer cant work! I dont know it's the problem of IDE or the problem of my code.

In my CPP code, I bind the texture3d to Unordered Access View, but not set Render Target.

I have checked the internet, someone have the same problem with me, but they are one or two years ago, far away from now.

Can you debug UAV or RWTexture in VS?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!