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Shadow Mapping - Normal Offset Mapping

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Hi guys,

    So, looking at this solution :


Diagram on the left - the cube (or square as it's shown in the diagram) shows the faces shifted along the normal, introducing gaps.

Gaps cause light leakage through them.

From : https://www.gamedev.net/topic/665740-cant-fix-shadow-acne-with-bias

> You don't use the  normal-offset approach at shadow map creation but when sampling the shadowmap.

Doh :)

Thanks, Daniel & unbird.

Best regards,

Edited by advance-software

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