Hi guys,
So, looking at this solution :
http://www.dissidentlogic.com/old/images/NormalOffsetShadows/GDC_Poster_NormalOffset.png
Diagram on the left - the cube (or square as it's shown in the diagram) shows the faces shifted along the normal, introducing gaps.
Gaps cause light leakage through them.
[edit]
From : https://www.gamedev.net/topic/665740-cant-fix-shadow-acne-with-bias
> You don't use the normal-offset approach at shadow map creation but when sampling the shadowmap.
Doh :)
Thanks, Daniel & unbird.
Best regards,
Steve.
Shadow Mapping - Normal Offset Mapping
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