I don't need a huge pile of fancy features that I can easily write myself. I just need something minimal that works for retro graphics. I am prepared to use some kind of OpenCL wrapper from Java or write my own software 3D renderer from scratch in C++14 to get rid of as many bad dependencies as possible.
Both SDL and SFML may randomly crash during install because of broken dependencies on Ubuntu. I cannot expect the end user to compile dependencies from source or fix broken OpenGL drivers in Linux which is the current praxis for Linux installations.
I do not trust OpenGL nor anything built on top of OpenGL because it is not a real standard when there is no driver certification.
Vulkan is not ready yet as the drivers are few and buggy.
Is there any other platform than Java that has decent performance and can be installed easily on Linux?