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Hey everybody, 
I just wanted to share a SFML & C++ project I'm working on. The project will be a 2D RPG/ARPG game. Currently, I'm finishing the 'engine' for the game, and just finished creating a map builder (using C# & SFML.Net). Up next is UI, entity stats, items (which have already been designed and developed, but haven't implemented into development yet), inventory, objectives, and scoreboard. Below are a few screenshots and some links to the videos I've posted on YouTube. Please feel free to take a look and give some feedback. 
Beginning stages of engine: 
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Introduces spell particles to engine: 
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Textures added to game objects: 
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Map builder (C# & SFML.Net): 
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Spells, enemies, and collision together: 
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Hey everybody,

Just a quick update on the game. I've added the following:
  • UI
  • Keybind Menu
  • Inventory
  • Items
  • Stats
  • Levels/XP
  • Map (not shown in the video)
  • New enemies
  • Pause/Death screen overlays
  • Enemy, player, and stat scaling
A couple of other things - I've added many items and unique items to the game that alter spells and how the player behaves. I have also added a new boss model and a couple of other enemy models.
My goal is to have items and player state persist along with a functioning website within the next few months! Below is a new video featuring some of the additions mentioned above. Please let me know what you think!
Latest Update - UI, Items, Stats, XP/Levels:
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Edited by Korvas

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