So I am at the point where I am optimizing and profiling my game and trying to decide what my minimum requirements should be. I am using OpenGL 4.2.
I want my game to be accessible to the casual gamer, or someone that does not have a souped up, or bleeding edge machine - especially since my engine is not using bleeding edge rendering techniques (it looks more like an Xbox 360 game). I have modest polygon counts and not huge numbers of models.
At the same time, I don't want to optimize for a dinosaur machine.
Ideally I think I would at least like my game to run at 1080p @ 30hz. I expect I'll be ready to release around a year from now (its not a huge project).
I get that a lot of this is dependent on the details of the game, and some of those details are yet to be pinned down since the game is still in development, but I am thinking that 2010 era, non-gaming laptops are just setting the bar a little too low at this point.
At the moment I am eyeing some gaming desktops on Amazon around the $400 range. A couple years old.
Suggestions and advice are appreciated. Note I am looking for both a desktop tower and a gpu recommendations (complete packages are nice too).
Thanks!