Jump to content
  • Advertisement
Sign in to follow this  

Blog about developing a game for DOS in 2017

This topic is 643 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone, for almost a year now I've have been developing a brand new adventure game for the "obsolete" MS-DOS platform and I've decided to share my experiences and the things I've learned in the process. The game is called Chuck Jones: Space Cop of the Future and if you're interested in learning about retro programming, extreme optimization, assembly code or adventure games you might wanna check it out.
https://chuckjonesdevblog.wordpress.com/ Edited by ic0de

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!