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Alchemy Studios looking for Pixel Artists on Action Adventure RPG SNES Style Project

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Hello Everyone!!!

The Project 
We are developing is a combination of Adventure style game play featuring a top down view combined with elements of RPG styled combat mechanics such as spells, leveling and damage system. The project has been in development about a year and is progressing nicely. Currently we are using the working title "Born of Dreams". The game is a spiritual sequel to a title originally released on the SNES titled "Secret of Evermore". We are working to create a game that is unique yet takes inspiration from the classic art style and mechanics of the original game but will be vastly different by the point of completion.


The Team 
We are very serious about this project and our team is committed and passionate about what we are creating. The game will be huge and with that comes a lot of hard work, taking on a task of creating a massive world with detailed environments that has a retro art style. The idea of having loose ties to the original making it a “spiritual sequel” it will allow us to take a step back into the world seen previously but it will be entirely fresh and different personality and vision.

The Design & Gameplay 
The game will combining an adventure type controls with RPG type stat/damage system. Everything will be real time and require the player to react and plan his attacks with timing and aim. This style of game play which is similar too old school Zelda combat but with a really interactive environment along with magic "Alchemy" and a leveling system, advanced combat. The game will be full of challenges and puzzles with dynamic game play mechanics.

We are looking to combine a retro feel of the original game with an update too the graphics, it will be completely in 2-D with certain elements of animation done with 2.5-D effects. This will result in a really vibrant game with a deeper atmosphere which was so important to the original game. A theme of darkness and ambiance will be the foundation of the design of this game, maps will be deeply details and filled with enemies that make the environment come to life. Keep this in mind fellow artists!

For more info on the project such as story and art style please contact me and I can provide detailed information. The art style is very important so we will take careful consideration for bringing in artists, passion and dedication to this genre is a must.


Combat Testing


Dark Dungeon


Character Design Idle Example

Positions Available 

Artists are currently what we are looking get filled on the team. A lot of progress has been made but in order to push forward but there is a plenty of pixel work that will need to be complete. As always Skilled Pixel Artists are preferred but not required . The positions are currently unpaid but if all goes well there is a potential for revenue share once the game is funded and released. For more info on this please contact me.

The skills that be required of the pixel artists we will need is as follows. We are looking for at least one artist who can handle specifically Map Tile Sets.

- Tile Set Design
- NPC Characters
- Monster / Enemy
- Spell Animations
- Various In-Game Icons

If you're interested, please feel free to contact me with any questions about the project or joining the team, thanks! Skype or Email are the best methods on contacting me.
Skype User Name: UtopiaXD -- If you add me please include this listing/position/date as a reference. Sometimes many requests this helps so I can sort through them and respond faster, thank you.
Contact me at my personal email ~ sephystyle@yahoo.com

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