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Unity FBX animation in Unity on 2d sprites

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Hey guys,
 
I'm trying to animate my sprites with bones that I imported from a 3d package where I animated the character, I rendered the animation to have those sprites. That's how I want to go about making my game, so don't question that please. 
Here's what I'm trying to achieve, the creator of Ori mentions he uses metadata from the animated rig/bones to get information on the state of the characters.
 
What I would like to know now is how can I make my sprites move according to the animation I created in my 3d package? I know it's related to root motion, how to apply it on a sprite animation?
 
There are tutorials out there but only for 3d models and not for sprites. Thank you kindly for your help. I've been searching how to do this for quite some time.
 
Cheers,
Jeremy.
 

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