Jump to content
  • Advertisement
Sign in to follow this  

Unity FBX animation in Unity on 2d sprites

This topic is 549 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys,
I'm trying to animate my sprites with bones that I imported from a 3d package where I animated the character, I rendered the animation to have those sprites. That's how I want to go about making my game, so don't question that please. 
Here's what I'm trying to achieve, the creator of Ori mentions he uses metadata from the animated rig/bones to get information on the state of the characters.
What I would like to know now is how can I make my sprites move according to the animation I created in my 3d package? I know it's related to root motion, how to apply it on a sprite animation?
There are tutorials out there but only for 3d models and not for sprites. Thank you kindly for your help. I've been searching how to do this for quite some time.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!