Jump to content
  • Advertisement
Sign in to follow this  

SharpDX/Direct2D : How to create brushes from DeviceContext ?

This topic is 546 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all,


According Microsoft MSDN, it's a better practice to draw using Direct2D with a ID2D1DeviceContext (and a D3D Swapchain) than using an ID2D1RenderTarget. You have access to some caching methods, can switch render target anytime, ...


So I am trying to adapt my application that way (with SharpDX) but I can't find the constructor to create a SolidColorBrush (or gradiant, ..) from a DeviceContext. They all require a RenterTarget as parameter... I have found some code sample in SharpDX where people construct a new brush with a DeviceContext as parameter, so this contructor was there at a time.


Where it's gone ? How do I do now to create my brushes if I use the DeviceContext draw method ?


Thank a lot for help, it's really getting me mad :)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!