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balthatrix

Looking for DnD enthusiast/Unity game developer

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Hi there,

I have a really awesome prototype going for tactical rpg game that utilizes DnD 5e rules.  I'd like to find an avid DnD nerd / Unity game dev to compliment my weak points, which are UX/Art/Illustration.  I specialize in architecting mechanics, and creating content pipelines.  

The style is retro/pixel graphics.  Here are a few screenshots:

Screen+Shot+2017-03-27+at+12.06.30+PM.pn

Screen+Shot+2017-03-27+at+12.06.54+PM.pn

Screen+Shot+2017-03-27+at+12.05.45+PM.pn

My philosophy for development has been to make by-the-book combat, and so far I've done a good job.  Here are some of the features built into the project so far:

-State machine that allows players and ai entities to break up their turn freely like in DnD.  You can Move/Attack/Move more, or the reverse.  

-Character creation widget, allowing you to choose race, class, abilities, skills, features, and name.

-Content pipelines set up for creating weapons, armour, classes, features, actions, battle maps, and new UIs  very easily

-AI archetypes pipeline (so far I only have melee attacker archetype).

-A skirmish mode, which allows you to pit characters you've created against each other.

-Modular equipment animations.  What-you-see-is-what-you-get as far as what you have equipped.

-System devised for handling difficult terrain, non-passable terrain, cover, and concealment.

My goal is to release a vertical-slice demo by a couple months from now, with skirmish mode and possibly a first level in a campaign.  You would probably be working on making the UI clearer/prettier/easier.  Though it's statistically unreasonable to think this project would go viral, it definitely has potential, and I would be willing to split interest in it with you.

Please respond if you would be interested in working on this with me!

 

 

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