Hello,
Recently, I asked this question on gamedev.stackexchange.com but it wasn't the right place to ask. So, I take my chances here now :)
http://gamedev.stackexchange.com/questions/139212/any-algorithm-which-manages-economic-resources-according-to-supply-and-demand-in
Basically, I am developing a game very much similar to The Settlers. It's a real time economy management strategy game. Player only places buildings onto the map and all the other work is done by the little guys who live and work in those buildings. They cut trees and stones, bring gathered resources back to their own buildings. Other guys go get those resources and convert them into other resources in their of buildings.
So, I guess, all this transportation and resource management system must be implemented according to supply/demand logic and available carriers. There must be a resource allocation logic for carriers too so the other carriers don't try to fetch the same resources while the first carrier start walking to the resources he decided to carry.
I know it's an overwhelming topic. I can implement and try my own system via trial and error method but I wanna know if there are any article/study/algorithm on internet which I can take a look.
The Settlers is a giant game serries and there are many more Settlers-like games out there so I guess there must be some resources on internet but I can't find one.
This is my proof of concept video of the game I'm developing. Just sharing it here so you can get the idea better.
Any info/tip would be very helpful.
Thank you.