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Simutrans-Extended nightly development builds (Linux/Windows)

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A somewhat belated announcement, but better late than never: a little earlier this year, nightly development builds of Simutrans-Extended (formerly "Simutrans-Experimental"), a fork of the popular open source transport simulation Simutrans aimed at increased realism, became available for Linux and Windows. See here for information on how to download.

Here is a link to a Youtube playlist containing a number of video tutorials, mainly about the signalling system, including a new video on absolute block signalling added on Friday; but they should give a good idea of what the game is all about.

Here are some screenshots:









Simutrans-Extended is still under development, but it is playable, and it would certainly help to have some testing (bug reports in this subforum please, with one bug report per thread including a detailed description of how to reproduce the problem and a link to a saved game in which it can be reproduced reliably if necessary).

The game aims to simulate realistically the economic aspects of civilian transport from 1750 to the present day, including detailed simulation of canals, road transport (from stage coaches to motorways), railways (from horse drawn wagons to maglev lines), shipping and aviation (and see my profile picture for a screenshot of some aviation simulated in the game).

Help with the development is always welcome: see here for a list of projects, and here for a list of high level design goals.

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