Jump to content
  • Advertisement
Sign in to follow this  

Radiance/Irrandiance cubemap generation

This topic is 622 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I would open this post about the experiences in radiance/irradiance cubemap generation.
I don't speak about the mipmap LOD, cubemap lookup or reflectance calcule but really on the generation of the radiance/irradiance cubemap.
I always used tools to generate the .dds, which works good but it can be nice to hear more about the real process behind it and experiences on it.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!