Jump to content
  • Advertisement
Sign in to follow this  
Riko Ophorst

DX12 Interesting summer projects?

This topic is 616 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey. I'm looking to do a proper graphics related project in the summer holiday for the full 8 weeks that I have available.

I'm not a beginner - I've done all of the basic stuff. I've written a forward renderer in DirectX 11 two years ago and another forward renderer in DirectX 12 this year. I've done Phong lighting and GPU skinning. Perhaps non graphics related, but I have done many engine things, such as custom memory management techniques, ECS's, resource managers, etc. On the C++ side of things I consider myself a pretty good programmer, but I tend to get too obsessed with making a good C++ architecture before I ever start working on actual graphics related work.

I want to do a project this summer which will really solidify me as a graphics programmer. I want to do it using DirectX 12. I want it to be a solid portfolio piece that I can take with me to job/internship interviews.

What kind of stuff do you think would be really impressive if pulled off?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!