Jump to content
  • Advertisement
Sign in to follow this  
Riko Ophorst

DX12 Interesting summer projects?

This topic is 471 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey. I'm looking to do a proper graphics related project in the summer holiday for the full 8 weeks that I have available.

I'm not a beginner - I've done all of the basic stuff. I've written a forward renderer in DirectX 11 two years ago and another forward renderer in DirectX 12 this year. I've done Phong lighting and GPU skinning. Perhaps non graphics related, but I have done many engine things, such as custom memory management techniques, ECS's, resource managers, etc. On the C++ side of things I consider myself a pretty good programmer, but I tend to get too obsessed with making a good C++ architecture before I ever start working on actual graphics related work.

I want to do a project this summer which will really solidify me as a graphics programmer. I want to do it using DirectX 12. I want it to be a solid portfolio piece that I can take with me to job/internship interviews.

What kind of stuff do you think would be really impressive if pulled off?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!