Jump to content
  • Advertisement
Sign in to follow this  
Alexander Orefkov

Enumerate factories behaviours

This topic is 617 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I create script api dumper and use that code:

for (asUINT m = 0, mc = type->GetBehaviourCount(); m < mc; m++) {
    asEBehaviours bh;
    asIScriptFunction* pM = type->GetBehaviourByIndex(m, &bh);
    if (bh == asBEHAVE_CONSTRUCT || bh == asBEHAVE_DESTRUCT || bh == asBEHAVE_FACTORY)
        Log::WriteRaw(String(pM->GetDeclaration(false, false, true)) + ";\n");
}

But for references types their factories not appear in list.

I explore the code in GetBehaviourByIndex - in behaviours list include only ctors:

	// For reference types, the factories are also stored in the constructor
	// list, so it is sufficient to enumerate only those
	if( index - count < beh.constructors.GetLength() )
	{
		if( outBehaviour ) *outBehaviour = asBEHAVE_CONSTRUCT;
		return engine->scriptFunctions[beh.constructors[index - count]];
	}
	else 
		count += (asUINT)beh.constructors.GetLength();

But I can not find , where the factories is pushed to ctors list.

 

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!