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    • By Alexia
      Hi all,
      A small team are currently undertaking a fairly large game project involving multi-playing, taming and other complex game mechanisms.
      We are looking for someone who is experienced in programming a wide range of mechanisms, more information is on our discord server. It is also a learning experience and we wouldn't expect you to know how to do everything we wanted, but just ask that you would be willing to learn how to.
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    • By davemacdo
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    • By Tuner_z

      Name: One Level: Stickman Jailbreak
      Price: Free
      Developer: RTU Studio
      Platform: Android
      Language: C# (Unity3D)
      Google Play: https://play.google.com/store/apps/details?id=com.RTU.OneLevel
       
      Hello!
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      Short description:
      Nobody escapes from here!
       
      Description:
      Tommy got into trouble again! Our hero is behind bars. But he's not going to stay in jail for a long time and he decides to escape. Tommy steals a key and gets out of the jail cell. But our friend doesn't go free: Tommy suddenly finds himself in the same room from which he just escaped! The conditions for escaping change every time. In order to go free Tommy will have to solve logical puzzles and you can help him in this!
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      Features: 
      Features:
      - 48 unique levels;
      - the game is translated into 10 languages: English, French, German, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, Korean;
      - the function of "help from friend";
      - hints;
      - instructions.
       
      Trailer:
       
      Screenshots:





       
    • By Brandon Marx
      Hello forum,
      I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
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      Hey all,
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      Discord:
      Juicyz#3683
       
       
      Thanks,
      Juicyz
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Unity I created my own game.How do I upload it to FaceTracknoir

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April 4,2017
Hi,
I created a 3 D interactive virtual character using Blender.org.I reduced the polygons structure and compressed it 
and saved it as a .obj file.

On the Internet ,I used an online converter to change the .obj to a .txt file. I used notepad to change it to a .ini file.
I notice that the games that can be operated in FaceTracknoir or OpenTrack system have a navigated coordinates(x,y,z) for setting up the game location position on the screen at a 12 to 15 K .ini icon file.
Can anyone help me set up the code that is necessary for my game navigated coordinates,x,y,z, so that I can correctly located it on the screen?
Will I need to use Unity 3 D or Steampowered FaceRig to complete the process? 

Can anyone tell me the maximum file size for any 3 D game that can be installed on FaceTracknoir or OpenTrack?

When successfully completed,I will upload this to my godaddy server and place it on a page at www.ddbgaming.com and create a speech to speech interactive vocabulary data base library as well.
Any information , advice or direction you can send me would be greatly appreciated.
Thank You,
David Brown Los Angeles,Ca david@ddbgaming.com

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