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Unity I created my own game.How do I upload it to FaceTracknoir

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April 4,2017
I created a 3 D interactive virtual character using Blender.org.I reduced the polygons structure and compressed it 
and saved it as a .obj file.

On the Internet ,I used an online converter to change the .obj to a .txt file. I used notepad to change it to a .ini file.
I notice that the games that can be operated in FaceTracknoir or OpenTrack system have a navigated coordinates(x,y,z) for setting up the game location position on the screen at a 12 to 15 K .ini icon file.
Can anyone help me set up the code that is necessary for my game navigated coordinates,x,y,z, so that I can correctly located it on the screen?
Will I need to use Unity 3 D or Steampowered FaceRig to complete the process? 

Can anyone tell me the maximum file size for any 3 D game that can be installed on FaceTracknoir or OpenTrack?

When successfully completed,I will upload this to my godaddy server and place it on a page at www.ddbgaming.com and create a speech to speech interactive vocabulary data base library as well.
Any information , advice or direction you can send me would be greatly appreciated.
Thank You,
David Brown Los Angeles,Ca david@ddbgaming.com

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