• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Intonarumori

New Member: Alternative music for Mass Effects Trailer

2 posts in this topic

Hi,

I`ve always wanted to work as a video game music composer, but have been scared to try. After years as a professional student, endlessly studying music and other subject, I thought i would be a good idea to throw myself into the real world and start seeing what people think of my work. Keep in mind this is the first piece that I have synced to video. 

I recently stumbled across the Mass Effects 3 trailer. Apart from the music, I thought the video was amazing. So...I decided to re-compose the trailer soundtrack.

Please let me know what you think! 

 

https://www.youtube.com/watch?v=U54AhROwWiw

 

0

Share this post


Link to post
Share on other sites

Nice work ! the mood you create is really good, in my opinion you could develop a bit more your song to fit with different actions that we see in the video. When you add women voices when the girl see the ship, it works really well, i would do more effects like that during the video.

Good work anyway !

0

Share this post


Link to post
Share on other sites

Trailer music has to go from 0 to 11 really quickly. They also has to develop a strong sense of the brand so the viewer is left with a solid impression of that product. While your opening is nice, it doesn't go nearly far enough throughout the pace of the trailer. I also agree with the earlier post - you need to do more to make your music match up with the visuals. Especially at the end tag with the logo. Having a fade out there doesn't make the music feel like it fits really. Instead it makes the music feel like it's taped on top of the visuals instead of being a part of the visuals. 

There were moments where you could do a lot more growth and build up in your instrumentation and production as well. It's a great start! Now dig it and really see how far you can take it! Thanks for sharing! 

Nate

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0