What percent of the profit should each team member get?
What if there was another guy for 3d modeling?
And what if there was multiple guys doing one part of the job, would they collectively get the percentage that that job gets? I mean, imagine there is 1 investor, 1 graphics designer, 1 sound designer but 3 coders. If 1 coder (like in question 1) would get 25%, would this number be divided among all the coders, or will the number rise?
And before you ask, equity sharing is an even worse idea, read past posts and the forum faq.
Or if the investor is paying less, e.g. 50% of wages, then the staff collectively get 50% of the profit. The profit per person is their amount of foregone wages divided by the total amount.
Then the question becomes: what wage is each staff member worth? You also have to deal with performance reviews. If your coders tell you that a particular feature took 1000 hours, that means that they're owed 1000*wage, which is going to be a lot of money... But maybe that feature only should have taken them 10 hours? This is where you need an experienced producer / project manager who can keep an eye on value and performance... One way to deal with that is to estimate the duration of every task, get everyone to agree on the estimates, and assign value based on the estimated time instead of the actual time. Then the total costs are known up-front to avoid disputes... That can go wrong when the estimates are wrong though, and you end up over-paying, or tasks simply aren't completed because the actual is higher than the estimate, making it not worthwhile to complete. It's also not flexible - game design is very agile, iterative, reactive, whereas this level of pre-planning is very static.
If the investor is paying the wages then the investor would expect to get the majority of the revenue, to refund what they spent on wages. Beyond that, they may well expect the majority of the profit as well, because they took on all the risk.
Beyond that, there's no right answer for what share you should get. There's whatever you agreed to, and if there is no agreement, it's down to what you negotiate.
Welcome to the startup world. ;) It's quite common for the money to run out and for people to not get paid, so you need to be very confident that the future prospects are good enough to cancel that out. I suspect that's not the case here!
Gonna quit today!
Find another job first.
It is generally far easier to find a job when you have an income and other benefits.
If you quit first then you have no income to support you while you look. Sometimes the desperation is helpful, as is the ability to look for work all the time, but usually it is far more painful.
Also if you quit but aren't fired or laid off, you generally aren't eligible for unemployment insurance payouts or various types of welfare money/services.
What percent of the profit should each team member get?
Because your post topic sounds like a lot of posts we get from guys who want to start a "company" without paying people until the game launches, anyone would think this thread belongs in Business And Law. But you're not the entrepreneur yourself; you're asking if you're getting a fair share, which makes me think this thread belongs in Game Industry Job Advice.
Gotta make a rant about him on devRant.
I'd hold off on that. He can sue you. If what you say is all true and you can prove it in court, you can win the suit, but going to court as a defendant is a lot of trouble you don't need. Instead, consider if you have evidence to take him to court for back wages. Leaving this thread in Business And Law.
Find another job first.Gonna quit today!
Assuming the OP (simmorsal) is actually getting paid.