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Simla

advance enemy

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I am playing Unity 2D, I wrote the following code to advance the enemy, but when I play the game the enemy does not advance or even disappears

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Dusman : MonoBehaviour {
    public Transform hedef;
	void Start () {
        hedef = GameObject.FindGameObjectWithTag("Player").transform;
	}
	void FUpdate() {
        
        transform.LookAt(hedef);
        transform.position += transform.forward * 2 * Time.deltaTime;
        
    }
}

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Shouldn't that be "FixedUpdate()" instead of "FUpdate()"?

I did that later on Update () but it does not work

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Shouldn't that be "FixedUpdate()" instead of "FUpdate()"?

I did that later on Update () but it does not work

 

So you are saying that the code you posted is not your actual code that's running?

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