Jump to content
  • Advertisement
Sign in to follow this  

Gravity Gun (Half-Life's Zero-Point Energy Field Manipulator)

This topic is 607 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If You know or ever heard about Half-Life's Zero-Point Energy Field Manipulator (known as Gravity Gun) then You should became familiar with this small project.



It is developed as Asset Store package which should be available within a month or two (if nothing bad happens).
Main features:
- customizable parameters: forces, sounds, appearance
- easy integration with weapon systems in Your own projects
- based on Unity's physic system

I encourage you to comment on this project and to report any ideas that could be included before it is finished.

Edited by skovron-81

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!