Sometimes I just wonder.
My mesh manager allows the user to specify if he needs to make a copy of the mesh in the mesh manager...
When the user doesn't do this, and I apply a physics mover, the program will crash.
Basically means the physics mover is applying transforms on the only copy of mesh which is shared between instances.
However, all of my game objects basically will apply physics to it, most likely to be 98%....
So when the first time I create a mesh, I put it in the manager, ever since, I make copies of it.
And It doesn't seem to be a great save at all.
What's your opinion here, do you think?
Thanks
Jack