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How can I optimize materials with tillable material mask

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Hi, the chair that comes with Unreal 4 in the starter content is your reference for this.

Here is the link to the Unreal doc:

You also need to know how to use instance materials:

This is the Unreal tutorial on it: 


The rest is the same as you do in Substance or Photoshop, you know blending, adding, multiplying, etc.

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