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The simple if X < 1 then x+=0.1 and I end up with X =1.01 bug

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I don't think you're necessarily in the wrong here.

Thanks, however slicer4ever is right; it was bad design from my part. -_-

I redesigned it using the advice provided by fastcall22 and I still use the min() when I use random numbers with floats. Sticking with integers, then using multiplication on the end, solved a lot of my problems and even allows me to swap from RGB to HSV easy.


The advice and criticism is appreciated. ^_^

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