• Advertisement
Sign in to follow this  

Question: 2D Car Physics Tutorial

Recommended Posts

Dear community,@[member='bzroom']

I have followed a 2D Car Physics Tutorial posted a long time ago to thewebsite: https://www.gamedev.net/topic/470497-2d-car-pyhsics-tutorial

The tutorial is great to use when building a racegame. I am new to C# and haven't done much with pyshics in the past years, hence this topic.


During the tutorial bzroom explains the calculations with references to newton laws. I need to display the speed of the vehicle on the screen using a label. I am in doubt which value I need to return and then write to a label. My gut is telling me that I need to use PointVel(Vector worldOffset) in order to get the velocity/speed of the vehicle. 


I am not sure about this and hope that someone could confirm this and maybe even tell me how to link it to label.


Kind regards,


Ahmed Ali

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Advertisement