Hey forum : )
My initial plan was to learn OpenGL but I quickly realised that OpenGL and OpenGL ES are not the same, seemingly neither is a subset of the other? Correct me, if that is wrong.
Nonetheless, I would like to create a C++-game for common OS, as in Windows, Mac, Linux, Android and iOS. Now, it seems that this is not possible with something as GLFW and GLEW. I heard of GLFM, but that sounds like it would require less crossplatform-code and more OS-specific one.
My previous experience is limited to SFML, where I had to change only a little bit of code among platforms.
Do I need input, etc.? Well, good question. It would be great to have but this project primarily is about working with a bit more low-level graphics code without having to write 20 lines in order to create a window-context.
I'm not really sure if "learning OpenGL" and "writing code that works on OpenGL and ES without changing too much" is even feasible.
I also heard of bgfx, not sure if that would solve my problems in anyway.
But maybe I'm living in a dream-world : )
Thanks a lot for taking your time!