Jump to content
  • Advertisement
Sign in to follow this  
turanszkij

Wicked Engine

This topic is 436 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello people!

I was lurking here for a long time without ever really starting a conversation with the community. Maybe some people have seen me on gamedev.stackexchange.com on which I am more frequent visitor. Anyway, I just had an idea to promote my work here, a game engine which I have been coding in C++ in my free time.

It started as a little 2D fighting game but has grown into a 3D renderer with physically based shading model, realtime global illumination, physics simulation with bullet physics, runtime lua scripting. It can do forward, deferred and tiled forward (also known as forward+) rendering. It supports Windows and UWP platforms currently. It just recently got an editor made with its internal custom gui, but Blender can also be used as the editor, which still has more features. Common model formats are not supported right now, because nearly everything was designed from the ground up, yes, I kind of like reinventing the wheel. :)

The whole engine is completely open source and available on GitHub. I am working on it alone, but I would welcome contributors altough I don't have much experience with the team based workflow on github yet. I am also all about getting the repository starred more. :D

I am also posting videos about it on YouTube on each big new feature. Check out the voxel based global illumination demo for example, or a presentation about optimizing performance of Forward+ rendering.

All right that's it, I don't know if anyone will read it, but thank you if you got here. :) here is my promo pic:

promo.png

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!