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What is the most efficient RTS engine?

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Hello!

New here, I would like to pose a simple question, What is the most EFFICIENT rts engine. After spending a large amount of time on a small space-based indie game, I would like to make a small tribute rts-adaptation of it as an omage, And as such, Have a sense of scale of battleship vs many fighters. I was originally considering unity or unreal, But with basic graphics, And lots of units on screen at once.

Bonus points if it can be made into multiplayer and modded. 

Any help is appreciated.

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If the game is going to have a huge amount of characters, and is 3D, then Unreal 4 is the engine of choice.

Unreal's instancing manager will allow you to create thousands of Units, the dynamic material in Unreal will also make Unit colors easy.

 

If it's a 2D game then Cocos2d-x, a hard to use engine well worth the effort.

Unity is also a acceptable choice for a 2D RTS.

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Thanks scout, Appologies for poor forum choice, But will Unreal 4 be capable of rendering reasonably sized maps (With space as reference)?

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You under-estimate the amount of influence that you have on the performance of the engine. I'd worry about that much more than how fast the engine is. (Unreal is a high-end engine, with centuries of work in it, and used by more than I can imagine, really, if it sucked, it would not be that much developed.)

An RTS game is a complicated beast, I'd suggest you start much smaller, and gradually expand towards your game.

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But will Unreal 4 be capable of rendering reasonably sized maps (With space as reference)?

Unreal is a AAA engine, if you can't make the game with Unreal it won't be because of the engine.

 

Alberth is right, a RTS isn't a easy type of game to make. You should make a simpler game first to learn how Unreal works.

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Unreal is a AAA engine, if you can't make the game with Unreal it won't be because of the engine.

 

Alberth is right, a RTS isn't a easy type of game to make. You should make a simpler game first to learn how Unreal works.

 

This is correct.  You should start with a simpler type of game first, specifically a turn based strategy, since, if written properly, it can be turned into an RTS with a few easy steps.  

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