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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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bobit

Code signing certificates

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Any recommendations on where to obtain a code signing certificate meeting the following requirements:

  • No more than $100 / year.
  • It needs to be for an individual, not a company. I'm based in the UK, if that matters.
  • No ridiculous verification processes. e.g. As an independent developer, I don't have a landline and I don't want to offer phone support. When I looked into using Comodo last year, they were requiring me to get a landline and advertise it both in an online directory and in the certificate itself.

Last year I ended up going with StartCom, but that certificate is now expiring and unfortunately, they don't seem to be considered very reputable these days.

Getting a certificate seems to have become a ridiculously expensive and complicated process for legitimate small developers. Ironically, if I was some dodgy malware producer, I could buy a stolen certificate for a fraction of the expense and effort...

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You don't need a certificate. Just post a hashed checksum with your source tarball and make your public key available.  It comes to the same thing as a cert but without the expensive middle-men.

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I work in the CA industry and can tell you now you will struggle to find a Code Signing Certificate at that price. Due to new regulations all CA's are required to put the certificate and keys in a hardware token such as a USB which has driven the cost up for many. I recommend GlobalSign as they are the best for vetting and you will get your certificate quickly and efficiently (assuming you have given them all the correct information) alongside great support if you need it...(which is very likely with code signing!)

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Natasha, thanks for the recommendation, but GlobalSign is probably out of my budget and it doesn't look like they offer certificates for individuals in any case.

Sadly, it's looking like Windows is no longer viable for small time developers.  Mobile is my main market now, but I started on Windows and have kept a small but loyal fanbase for nearly 20 years.

Microsoft really seems to be doing their best to discourage independent developers with all the over-the-top security warnings, and I'm not even convinced it's done anything for safety.  Half the users are scared to authorize anything, and the rest just blindly click through every warning regardless.

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It doesn't stop being viable, it just means you get a warning when you run the installer.

There is an invisible file attribute flagging the file as downloaded from the Internet or untrusted network. It is fine for that to be on your program's installer, people are used to warnings when installing.  The installer will deploy files, and those won't be marked as untrusted. No signature required for them.

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I have tried publishing without a coding certificate in the past, but many of my users aren't especially tech literate. I don't object to Microsoft giving a warning that the program's author can't be verified, but the language used is so overly alarming that many mistake it for a statement that they're installing a virus. Believe me, I've had the emails...

I've never understood why Microsoft can't just allow coding certificates to be linked to the developer's website instead of their business/personal name. It would make verification a doddle, remove the need for certification companies and be virtually cost free.

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Sadly, it's looking like Windows is no longer viable for small time developers.  Mobile is my main market now, but I started on Windows and have kept a small but loyal fanbase for nearly 20 years.

Microsoft really seems to be doing their best to discourage independent developers with all the over-the-top security warnings, and I'm not even convinced it's done anything for safety. 

Largely it has done nothing for security as far as the end user is concerned.  It has done zero from a developer's standpoint that I have seen.  I am gradually trying to move my code to linux, but that has its own problems, like piss poor webcam support for anything other than literally viewing the webcam.  I need full PTZ and real time decoding to RGB buffers.  but that is such a small niche market they disregard it.

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move my code to linux, but that has its own problems, like piss poor webcam support for anything other than literally viewing the webcam. I need full PTZ and real time decoding to RGB buffers. but that is such a small niche market they disregard it.
The good thing about Linux is that people build everything. Have you considered looking into robotics software? Those devices typically use some video device and do real-time analysis of the images.
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