So I got me a PS4 Pro today even though I was not all that impressed by the original PS4 3 years ago. But Steam and PC Games in general, while perfectly playable on my HDTV rig, have in general annoyed me with very patchy controller support even for the console port games. How a game like Nier: Automata can have "Only partial" Controller Support on Steam, while having a PS4 Version is beyond me... lazyness by the dev, outsourced to a lazy dev for the PC port, technical limitations?
But I digress. So I was not too keen on the machine itself... I mean its a well designed system, and for all hardware crammed in 400 bucks is a good price, still, compared to my fat PS3 the physical system looks way less nice. And I am not talking about shiny piano black surfaces, not a fan of those... but damn, that PS4 Pro casing looks cheap!
Then I turn the thing on, and while being quite impressed by the detail crammed into the vistas visible in the first few minutes of Horizon: Zero Dawn, I notice something I know all too well from the PS3: Jaggies all over the screen. Either there is no AA whatsoever like in the good old PS3 days, and the devs just had no processing power to spare on AA even on the still not too impressive PS4 Pro chip even when rendering 1080p... or they are using inefficient crap like FXAA because probably the game is using deferred rendering, and good AA methods like downsampling would smoke even the PS4 Pros GPU. In that case, the jaggies probably are caused by the specular highlights (which have caused bad aliasing in about all engines I ever worked in), and transparent/cutout shaders used for foliage, which is the star of the show in Horizon Zero Dawn... besides the Robots, of course.
Either way, I guess I will get used to the Jaggies like I got used to the Jaggies in the PS3 games... still disappointed that the ONLY thing I really wanted to see upgraded in the graphically better PS3 games is still a problem in 2017 (ignoring the 720p resolution and Framerate for now).
Somebody on this forum mentioned once that the checkerboard rendering used for getting Pseudo-4k from the PS4 Pro would make for a pretty good AA method as a sideeffect. Having seen that AA indeed is still not that good (or absent) in some games on the PS4 Pro, I am interested if upgrading to a 4k TV and using the checkerboard rendering might reduce the jaggies similarly to what true AA (Downsampling or high Multisampling settings) does on the PC.
Does it help against specular aliasing and with cutout shader jaggies? Or does it fail there like so many of the less performance hungry AA methods?
Yes, I know 4k in itself does improve image quality and yadda yadda... I have a 4k screen for my PC and know from expierience that while it does that, it does NOT make aliasing less of a problem. It helps a little bit, but without good AA on screens the sizes of TVs the aliasing is still visible even in 4k.
And yeah, might sound a little bit mindboggling that I would even think about upgrading the TV just for that but... I am planning to move to a 4k TV within 2 years anyway, and have set aside some money to upgrade my Speaker system as my crappy old 5.1 system is breaking down. Add to that that the 2016 LG OLED TVs have come down a LOT in prices, and I might actually consider pulling the trigger on one of this if I get it for a very good price (since the 2016 sets actually got pretty good ratings). Might bridge me over again until real HDR Sets with 10'000 nits of peak brightness become available, and actually affordable ;)
But really, if all checkerboard rendering does is increase resolution a little without really solving the aliasing issues, I might give my ears a better expierience with a better sound system and stay on a non-HDR 1080p TV for now.
Anyone that has expierience with how the PS4 Pro or games like HZD look on a 4k Screen with checkerboard rendering able to give me some input?