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Civilization, Sim-city and 4X fans.

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It's a big idea, imagine a game that is like Civilization, but real time.  A real-time Civilization.
It's a game where you play online with dozens, maybe even hundreds of other players.
The Civilization building process is simulated, much like how Sim-city simulates City Building.
It's a browser game and a game session could take weeks to months to complete.   The simulation continues while you are away, much like
traditional browser games.

My attempt at this idea is to simulate thousands of individual people who'd make up these Tribes, Communities and Civilizations.
Each possessing their own needs and wants.  Participating together to simulate things like trade, wealth, war and conquest.

If you're a fan of games like Civilization, Sim-City and 4X games, what do you think of this proposed game?  What are your thoughts, ideas?

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Yeah, what are your resources because this sounds impossibly big. Remember that your gonna have to pay to host this game, and your gonna need to attract a player base from the get-go or they wont be able to take advantage of the features...

This sounds like a mashup of Dwarf Fortress, GoodGame Empire and Age of Empires...

It just doesn't sound feasible without the backing of a large team, and a lot of funding.

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quillbolth, well you're right about a lot of what you said.  What I'm trying to do is attempt to match player expectations with provided content.  No Man Sky case in point.  The trick for me is to marry my own motivation( that which I mentioned in my original post ), player expectation and finally the actual content of the game I able to create.  In order for me to reach this lofty vision I've had to trim a lot of what you'd see in games like Civilization, GoodGame Empire and Ages.  But on the other hand I've drafted up concepts for game-play I personally have never seen in a game before, or at least certain elements.

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My only thought is that coincidentally I'm enjoying the opposite lately. Polytopia, is a relatively small scale Civ style game (world seems to be 16*16 tiles with 4 civs selected) with politics removed. Basic game missions being world domination or attempt to get best score within 30 turns. Most important to me is a pick up put down playability.

Sorry for sounding like spam but the juxtaposition of the two designs seems relevant. And it's one of those games that kinda pisses me off and makes me jealous because it's got a general simplicity to it that makes me feel like it's something that should be within the realm of my ability to do and here I am messing around with other ridiculous ideas I can't or won't let go of.

If you're looking at doing a hobby project, you have no one to answer to for your designs but yourself. Build the project that you truly want and make no apologies (that's what I'm doing). If you're looking at building something either for a portfolio or a code library for your career or for something to potentially sell, consider that indeed sometimes less is more.

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Your designs are interesting, but be aware that you are bringing in large parts of games costing tens of millions of dollars each, and mashing them together in ways that will cost even more to implement.

If your idea is going to remain an idea then by all means dream big. You've got an interesting mix for the dream.

But if you want your idea to become an implementation, you'll need to think much smaller.

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I always wanted a huuuuuge 4X without the silly 'only up till our tech level' limitation (or only future tech). The MMO part is nice but not essential for me.

Of course, you already know what I am working on, so that should come as no surprise ;-)

If you have more ideas, let me steal I MEAN HEAR THEM! Hear them, that's, that's what I meant, yeah.....

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Embassy, steal away buddy!  hahaha.

Thanks everyone for your feedback.  I've been kinda pondering your responses and thinking about what direction I'm going to pursue.  Right now I think what I need to do is actually present something to try out and see what people think then.

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Yeah, while this game sounds awesome, it does sound massive. If anything, you might want to lay out everything you want to do in it then list what you feel you can do, what you can't, and what you know you will need a team for. It'll help guide you on your way.

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If you're a fan of games like Civilization, Sim-City and 4X games, what do you think of this proposed game?  What are your thoughts, ideas?

 

I don't like it at all. All these games you mentioned have one huge common mechanic, management without a time limit. Make it real time without being able to pause would break that. If such a game would exist, the people with the most spare time would rule unless if there was money involved then that title would go to the richest.

much like traditional browser games. My attempt at this idea is to simulate thousands of individual people who'd make up these Tribes, Communities and Civilizations. Each possessing their own needs and wants.  Participating together to simulate things like trade, wealth, war and conquest

Trade, wealth, war and conquest? Sounds exactly like traditional browser games. 

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On 01/06/2017 at 6:47 AM, menyo said:
I don't like it at all. All these games you mentioned have one huge common mechanic, management without a time limit. Make it real time without being able to pause would break that. If such a game would exist, the people with the most spare time would rule unless if there was money involved then that title would go to the richest.

That is true, you can pause all the mentioned games and yes this game could not be paused; at least not the multiplayer version of it.  This is something I've thought about a lot... 

What I've drafted up borrows elements from traditional browser games in that the player can only do so much at any given time.  Like most browser games, which can not be paused, the player's choice of action is restricted into 'time-blocks' so to say.  A player only needs to attend their game session for an hour or two max per day and over the course of many weeks, even months do they see their efforts pay-off.  A big difference that I can see between the game I'm creating and traditional browser games is just how dynamic and organic an experience could potentially be given that the game's session is dependent on thousands of interacting AI.

menyo, do you like the games I've mentioned ( civ, sim-city, 4X),  If so, what do you think about this idea I've had running in my head.  Yeah, some players will have a heavy advantage because they commit more time manicuring their simulation; however, I was thinking of incorporating gaming bonuses which could be earned within a different game session.  So let me explain the idea a bit:

--During the course of one game session you're playing, and thanks by the way for playing ;), you've managed to build up a pretty sizeable tribe. You've developed some healthy farms, raided a few surrounding tribes for booty and your tribe boasts over 100 simulin.  Things are looking good and you've spent an hour or so every night just making sure things are running smoothly.  One day you return to your game session and find out your tribe has been raided and you're 20 strongest have been deleted, 50 taken for work and 20 deserted you.  Now you only have 10 simulin left and everything you've built has been decimated.  Things seem bleak, why carry on?...  Your 10 remaining simulin, and the 50 which are under another player's suppression, now have a conditional moral bonus modifier which can be unlocked.  Maybe not immediately, but over the course of time if you are able to build up strength, raid and free your former simulin, you'd unlock your heroic bonus and now you'd have a unique bonus which would not be available during a regular game session.--  

anyways, this is a pretty good description of how I hope the game session could turn out, what do you think menyo?

Edited by Awoken

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