Jump to content
  • Advertisement
Sign in to follow this  
Awoken

sphere illumination or ambient lighting.

This topic is 515 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello.  So I'm making this game that is set on a planet.  The whole planet is rendered with about half a million faces.  I'm using a directional light; however, there is a specific rim of lighting effect that looks optimal and shows off the contuors of the planet nicely.  If I use an ambient light then the effects of face normals are disregarded.  Does anyone have proposed ideas on how to light a whole sphere uniformly.  Showing off contours and what not?

Share this post


Link to post
Share on other sites
Advertisement

 

If I use an ambient light then the effects of face normals are disregarded.  Does anyone have proposed ideas on how to light a whole sphere uniformly.

Not sure what you are trying to do. Full ambient lighting will assume every face receives all the ambient light, so if your ambient term is 100% then face normals won't matter.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!