I am from an indie studio that has received funding for our concept and is ready to create the next generation 2D Pokemon-inspired MMORPG called Phantasy World. This ad is for a volunteer position but hopefully will transition into something more. Our vision is to create a game that draws inspiration from the series but is dramatically different in both aesthetics and gameplay as the work would be our own.
We are hoping that you can help us make this a reality and are looking for game developers familiar with the unreal engine and would be happy to work on a 2D top down game. Sprite artists are also welcome as we are in desperate need of talented artists! Join our discord and let's have a chat! https://discord.gg/hfDxwDX
Here's some of our in game sprites for playable characters while moving around the game world! Hope to see you soon!
I have limited programming experience in C++, but have always had a passion for games. Where do I start? I have a rough idea of the type of game I want to develop and am ready to commit the time necessary to learn new languages. Are mobile games too difficult to begin with? Should I begin learning the basics of keyboard controls before attempting touch screens? I would appreciate any input or advice!
Epic released a new feature trailer today as part of their GDC announcements. They're giving several in-depth talks at GDC and showcasing the power of the Unreal Engine in their booth. You can see their full GDC plan here.
Hi guys, check out our new game about sticks. Feedback welcome!
Download on Google Play: https://play.google.com/store/apps/details?id=com.stickman.destruction.annihilation4
Stickman Destruction 4 Annihilation is a sequel to the legendary game of survival, where to make incredible tricks, driving different transport and getting into different crash! The game is made in the best traditions of simulator games with ragdoll physics elements. Make incredible jumps and tricks and destroy the enemy! Your task is make the finish alive or dead!
Hi I am having this problem where I am drawing 4000 squares on screen, using VBO's and IBO's but the framerate on my Huawei P9 is only 24 FPS. Considering it has 8-core CPU and a pretty powerful GPU, I don't think it is not capable of drawing 4000 textured squares at 60FPS.
I checked the DMMS and found out that most of the time spent was by the put() method of the FloatBuffer, but the strange thing is that if I'm drawing these squares outside of the view frustum, the FPS increases. And I'm not using frustum culling.
If you have any ideas what could be causing this, please share them with me. Thank you in advance.