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Multiplayer live interaction

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Hi guys, I need some advice. Let's say I want to make a multiplayer live chess game that has an ELO rating system. I know I have to connect a data base to my game that receives an unique ID and stores a rating, but how am I supposed to make a live 1v1 interaction? And one more thing, I want both players to see their pieces in the bottom of the screen. I work in unity and I didn't find a relevant tutorial to what I am trying to do, almost all of them are about fps/rpg multiplayer.

I would greatly appreciate if you can add to your answer an additional link to a tutorial ( if you know one ) about databases connected to unity. Thank you.

Edited by AlluMihu

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Just asking the question makes it obvious you are new to network programming and possible programming in general, but don't let that discourage you.

 

There are 2 ways you can go about this:

  1. Use a networking engine such as raknet (http://www.jenkinssoftware.com/features.html), this will allow you to get up to speed with a working solution as fast as possible.
  2. Learn low level network programming from scratch by following a guide such as Beej's guide to networking (http://beej.us/guide/bgnet/). This will take long time until you get a working solution but you get a good understanding about networking programming.

If you want to be good at networking programming, you have to learn the low level details at some point.
 

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