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Feedback for a non-linear game based on a novel

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Hello to everyone!

Me and some mates of mine are developing a little game with Unity 3D. It's our first game and we had the idea of adapting the novel of Moby Dick into a visual novel.
In this game you're on your way to catch Moby Dick but all the crew member want to return to their home.
You play three character of the Pequod's crew. We thought to split the entire game in three little chapter, one for each of the character.
During this chapter the player have to speak with the other crew member to be able to know the previous facts of the journey and to know how they feel about this long journey. But in every chapter you can choose only 9 people of the entire crew to talk with, these are divided in 3 character for 3 day.
We put inside three tipe of choice that can be pick: the main choice to change course and return home, to go all the way and die, and the final one that involve the idea of killing Ahab.

I'll leave here the mockup that we thought for the game.

If you have any questions feel free to ask.
I would be really grateful if you could leave some feedback about this project.

Thank you.


[attachment=36031:5 copy.jpg]


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