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My posts about RPG design, need your opinions

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Im writing a series of articles about RPG design in my blogs, and I would like to hear your opinions about what I say. Here is the first, about designing the first quests in open world games, and the second, about the awful quest design in Mass Effect: Andromeda. Feel free to criticize or contribute with your own ideas. In case you can read spanish, the you can find the original versions in my spanish blog.

 

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1). You could use better wording than saying to add things that are "redundant activities."  I agree that you should add things in the main quest line that re-iterate on the main game play loop, but the player should never think of that word when playing a game, even if it is an RPG

2). I've never played ME Andromeda, but it seems that one of your main problems with the game contradicts with a statement you said in #1 about adding "redundant activities" to help familiarize the player with the core game play loop.  Perhaps you could make a distinction about this in the first blog.

3). Please don't call people who play games stupid on a blog about gaming.

Hope this helps! :)

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