Andrew_

What types of games would you like to see in the future?

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Andrew_    183

It could be a new type of experience that current technology is not yet capable of, or a dead genre that almost never gets made anymore, as a couple examples. What types of games would you like to see in the future that are either not currently possible or in extremely short supply?

Here's a couple things I'd like to see:

More complex and dynamic worlds, on increasingly large scales. I hope that by 2060, I'll be able to play a game where you can pour a massive stream of water off of some huge cliffs and recreate the Niagara Falls in all their breath-taking glory. Or make various parts of an ocean rise and fall by 100s of meters to create spectacular tidal rapids that put the Skookumchuck Narrows, the Saltstraumen, and the Horizontal Falls to shame. Or witness a massive volcano erupt realistically over a 10km area, without having to risk your life. If game engines ever get to the point where they can do all of the above without any scripted animations, and computers become powerful enough to render it all in realtime, then the possibilities for virtual tourism would be nearly endless. Even more so with the quality of VR that would be available by then.

This one is a little more down-to-earth: More games about using your skills to achieve as high a score as possible. Highscores in games have become a lot less common than they were at the height of the arcade era. Even among modern games that do have highscores, most of them are mobile games that are more about farming for upgrades or microtransactions than they are about actual player skill. Some of the few successful and high quality skill-based highscoring games I can think of in recent years would be the Touhou series, Spelunky, and Pac-Man Championship Edition DX. I would really like to see this type of game make a big comeback at some point.

These things don't necessarily have to be mixed together, but I suppose that could be enjoyable as well (Eg, climbing a mountain with dynamic weather conditions as fast as possible).

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Scouting Ninja    3951

More complex and dynamic worlds, on increasingly large scales.

I have something similar to this. I want to see fully working flowers in games.

 

You don't notice this much, however in the gaming world plants are very-very simple things. Even the few attempts I have seen at improving them always falls short.

Right now as things are, we could maybe make one plant that responds to VR like a real plant. It would take a physics rig with joints, all we know of kinematics, a mesh that could change at realtime and a rig that could change with it. You would need to apply some soft body physics and a organic shader with realtime subsurface.

 

Right now you would waste the whole engines resources just to make one, however in the future of games there should be some point where this is normal.

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d4n1    843
I just want to see companies make good games instead of rehashing call of duties and shipping crap with tons of bugs, back in my day there was no such thing as this day one patch bs, now there's pre-purchasing just to get a head start in a game. It's all heading down the drain the way things look right now m.

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Shaarigan    1031

Agree with v1Xus finding a good quality game these days is a hard task to nearly impossible. Each game tastes like all the other games that are out there without anything amazing or play-worthy in it. I might be utopistic but making games for money rather than the making a game is the all time dead of good ideas and budgets aren't at a top level these days.

A good example is my all-time favorite Spellforce. The old part 1 game (and its AddOns) was a real pleasure to play when the second part was still OK but did not have had that quality of the first one. These so called "standalone AddOns" are a shame to the game. Here you see how sloughting a brand makes the game go worse and thats sadly how most games are made today. The Elder Scrolls Online announced as the one holy grail of mmo at the end has found its place in the ranks of WoW and co. as another mmo in its series. Nothing special here again.

I think producers sitting at the publishers are getting older too and might think what works 20 years before might work now as well so we need more fresh ideas and people willing to support them

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Andrew_    183

I'd like to see mmo's the are made primarily for consoles before computers. I really get into a game more on a controller than a keyboard, and mmos are my favorite genre. 

Have you played Final Fantasy XIV or the Phantasy Star Online series? I don't know if they work as well on a controller as you are hoping for, and I haven't played them myself, but I do know that those games have console versions.

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LennyLen    5715

A good example is my all-time favorite Spellforce.

Spellforce is probably one of my favourite games as well, and I was quite active on their official forums (I also hosted an online guide and FAQ).  I think it was certainly the novelty of the way they crossed genres that made the game as popular as it was. As either an RPG or an RTS it was fairly shallow, but they did a good job of balancing the two out, so you didn't really notice so much.  BoW and SotP were released shortly enough after TOoD to capitalize on the novelty, but by the time that SF2 was released, the momentum was gone. The game wasn't capable of impressing on merit alone, as it fell short compared to other games being released around the same time.

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viper110110    1114

I'd like to see more games that revolve around the player building skills, similar to counter strike or starcraft. In those games, all players start on a level playing field each round, from absolute beginner to pro (same gear, same available weapons, etc). There's too many games that give advantages to players that hit certain levels, ruining the experience for newer players. Halo 4 was a big disappointment to me because I couldn't start a round with the same weapons as other players. I was told "It'll be better when you hit level 20 and unlock the weapons and perks".

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Hodgman    51223
After playing a bunch of "Onward" I'm convinced that this kind of shooter in VR is so different from the traditional First-Person-Shooter genre that it's actually a completely new genre. It feels nothing like playing a regular FPS game any more, and the level of communication (both verbal and non-verbal) and interaction is just incomparable.
There's bugger all games in this new genre though, so I'm looking forward to seeing what happens in the future when VR goes mass market.

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Gian-Reto    7068

I would like to see this crazyness in chasing after ultimate realism and VR and similar crap end, or at least easen up a little bit so that big AAA studios once again put their efforts to were their strengths were in the days long gone by... great storys and innovative gameplay.

None of the likes of Ubisoft or EA got big by ripping off themselves on a yearly basis, being dicks to their customers, and generally chasing after trends and endlessly producing sequels to horses long beaten to death. They got big by creating (or investing in) great ideas and design. By actually finishing games before they release them. By not tailoring games to looking good in pre-release trailers, but looking good when run on the averages dudes crappy computer. By not wasting most of their money on marketing and elaborate management structures, but paying the actual developers of their games and keeping them on the team even after the game was shipped.

 

I'd like to see customer stop investing into serial scams like the yearly FIFA installement or the yearly CoD (even though it seems that genre-definer-turned-into-serial-crap spawns some sleeper hits from time to time). But then I guess that is part of the reason why a lot of the games coming out in the decade have been so MEH! Would not happen without people pre-ordering games time and time again, paying for overpriced DLC, demanding better and better graphics yet at the same time seemingly being oblivious of the exploding budgets for producing games when game prices remain stable (safe for F2P and DLC sheenigans), and seemingly still putting up with all the crap the Ubisofts and EAs of this world try to force down their throats (and lets not forget Konami and Capcom... as much as I would like to be pissed about Metal Gear Solid, I don't know the series well enough. But I am pissed about what became of Castlevania!... as for Capcom, F*** you for abusing the BoF series for cheap phone games).

If the average Customer would be informed enough that there are far, FAR more games to play out there than just what the biggest AAA studios put out, would ignore the marketing and mainstream media, have enough patience to NOT EVER pre-order anything unless its a Kickstarter project they really want to see come to life, and not even buy a game at release, but wait AT LEAST 6 months to make sure the game is as good as advertised and actually is in working condition by the time the game is bought, big AAA studios would have to adapt or die the death many of those deserved for years.

 

Well, really, having had that old mans rant, and giving up on the AAA industry to ever do the right thing, which is listen to fans and the market instead of weird focusgroups and analysts, there is not much I miss in todays gaming releases if I ingore the general crap many AAA studios are slinging around.

 

I do miss good old school RTS games. Without any MOBA-crap tacked on, without trying to be innovative yet failing to achieve that. I did play some recent hardcore-ish WW2 RTSes which were quite good, still having a go at it in DoW 1 from time to time. Blizzard games are not my cup of tea even though I generally have to admit they are far from the usual modern AAA crap... so Starcraft really is not for me. I tried, and gave up on it. Still, I can see why some people like SC2 so much.

Still, I miss the C&Cs, and the time when all Dawn of War needed was a slightly clever idea to keep the RTS formula from getting into a base building contest, a good use of the 40k license and some good campaign storys. No dicking around with elaborate early rush blockers and MOBAesque stuff, no super units tacked on that also made the tabletop game break under its own weight.

 

I miss the time when good teams would take a risk releasing a new RPG expierience. To be more precise, when the budgets of an AAA release where still low enough to be able to take risks while at the same time working with some AAA writers and artists.

I know that CD Project red has achieved that to some extent with the Witcher, which was a well done game from the start, and something of a risk given the novel was most probably not that well known outside of Poland. I really have to find the time to play the whole trilogy one day.

I also have to bow my head before guerilla games because clearly Horizon Zero Dawn was quite a risk, if not gameplay wise, then at least when it comes to the story and setting. As much as I see how it borrows heavely from other games gameplay wise and I even think the combat system has many flaws when really put to the test, the setting alone makes this already a contender for my personal game of the year. And really, I don't care if you call that game an RPG, or Action Adventure, or Open-World-Whatever. Its an Action Adventure with RPG elements to me.

At least it seems we have the time of the half-inspired WoW-MMO-Clones behind us. Another one of these generic fantasy worlds which started with an interesting idea and then executed on it by making it look and feel like WoW and I would start to scream.

 

I would go on to complain about the lack of interesting Metroidvania games lately, but then there are a ton of Indie ones I still have to play, I haven't finished Guacameele or Ori and the blind forest yet, and then there is the shimmer of hope that ritual of the night can continue the real castlevania SotN expierience Konami refuses to work on since over a decade. So I guess we are quite covered on that front thanks to Indies, and designers and devs leaving the AAA dickhead culture to get back to create good games once again as Indies.

Edited by Gian-Reto

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Yoradi    1

For me it's preferable to have an online browser game it is convenient for me to play from any gadget in any place convenient for me  the main thing is that games do not require downloading this is easy and simple. for exemple this game free-slots-no-download queen-of-the-nile helps me to remove the stress after work and restart the brain, it is very convenient and for such games the future

Edited by Yoradi

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Bregma    9199

(1) By 2060 I expect direct neural input and output for full sensation and total control.

(2) The obvious corollary to (1) above: merging of the gaming and porn industries.

This will be the downfall of civilization and the inevitable conclusion to humankind's dominance on planet Earth.  So long, it's been nice to know ya, excuse me while I go plug in.

This was actually addressed in a 1983 Hollywood movie.

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francoisdiy    142

I don't care about all those special effects or anything like that because there's something called actual reality where I can just travel and see that crap. When I play a game its all about the content.

 

(1) I would like to see in the future more Mario, of course, but more specifically a game like Mario is Missing without all of that educational stuff. Whomever put that in must be a real tool. Probably some teacher or something. Just imagine a Mario game where Koopa takes over the world, loots cities, and you as the plumber must raid the stash of stolen loot under the city and on the streets. Along the way you solve puzzles like how to reverse the flow of water from a part of the city that Koopa flooded and ultimitely where he hid the loot. You would then find different power up suits like in Mario 3 and use these to fight the koopas. The boss waiting for you at the end of the room would actually fight you, not run like a toad. Anyways, the idea of the globulator, and calling others to help you in a level - who knows maybe throw in Wario, Toad, and Waluigi and make the game multiplayer would be cool. That's would be something I would definitely want to see on steam. And not in 2060 - geeze I'll be well into middle age or even older. Why not 2020 instead.

(2) I would love to see more games on the phone that use the GPS. Pokemon GO is an example of this kind of game but I'm talking about taking the globulator in Mario is Missing and implementing that. You would then be able to actually walk the courses on the map and hit the goal tape in augmented reality! There would also be a feature where you could call a friend to come and see you by tapping his/her avatar and causing a marked path to be highlighted. The game would then guide the person over to you. This game would be a treasure and have great replay ability.

(3) Mario Kart on the phone but using GPS. So you would have a map on the phone showing the virtual race track. You kart would be your bicycle and you would race... not exactly. So each person would start at a different point on the track and move towards the center. The first one to get there wins. Of course the track would span a few miles. I'd like to see this next year but Nintendo doesn't take ideas. I wonder if I can write to Mr. Miyamoto.

(4) A bicycle jousting game. This would be a game where each player rides a recumant bicycle and carries a spear in one hand. The spear is actually a long steak with a blunt end. The idea is to push your opponent off the bicycle. Bicycles in later levels could also be equipped with rocket launchers which shoot bottle rockets. Some other weapons would include hammers, bicycle chains, and the x-bow. This x-bow is two bows tied together to form and "X". This type of bow launches a large stick with metal wire place at one end for balance. The end of the stick is blunt. Used for long distance knockouts. So before I get carried away with weapons I will describe the bicycle more in depth. The bicycle is recumbent, made of wood, and has bumpers on each end because your supposed to do a bulldozer attack to knock over your opponent as well. Bicycles are also equipped with a retractable arm after an upgrade in later levels. The retractable arm has a pulley at the end of it and is retracted vertically in front of the seat. When the rider goes near an areal cable it can be mounted with the pulley. The pulley would be attached to the drive train via a chain or belt and the rider can actually ride the cable by hanging from it! Bicycle jousting could then commence in the air! A game like this would be awesome and I probably would not be able to leave my seat! I want to see this at least by 2020!

(5) Mario Maker with programmable and custom characters as well as a sound synthesizer like in Mario Paint but better. Doubt this will happen soon. Probably in like 5 years... sigh!

(6) Mario and Luigi working in the sewers. Like the game pipe dream but with Mario and Luigi in 2D platform style gaming. They climb up pipes, go into them, and all that. However, the sewers are flooding and they must redirect the flow of water so they turn valves, look for tools along the way and find coins to buy tools. So most of the game would take place under the city with the plumbers surfacing to buy tools and stuff. This would be more of a puzzle game but with the Mario run, jump, and warp gameplay.

(7) A game with that bluejay that appears in Super Mario World after you enter a hack code. He follows Mario on the map if he appears in the game. So anyways, this bird would be Mario's pet or something... well a messenger like a pigeon to let Luigi know where Mario is and what his progress is. Not sure how this game would be integrated with Mario World but it could be an areal side quest where the bluejay travels to the other player completing his own levels and dodging obstacles like rocks, insects, and looking for food to sustain flight. There would also be some puzzle scenarios like, for example, the bird getting stuck in an old abandoned house when its raining outside and having to find his way out while eating bread crumbs for energy. (Happened to a real bird at the gym where I used to go. He got stuck for a year inside the building and had to eat food from the cafeteria floor to survive. In the end he got out safely.)

 

Edited by francoisdiy

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francoisdiy    142
3 hours ago, Yoradi said:

For me it's preferable to have an online browser game it is convenient for me to play from any gadget in any place convenient for me  the main thing is that games do not require downloading this is easy and simple. for exemple this game free-slots-no-download queen-of-the-nile helps me to remove the stress after work and restart the brain, it is very convenient and for such games the future

I actually tried to do this a couple of years ago. The project that I'm working on was originally completely browser based. Was convenient in that nothing had to be downloaded or installed but there was a catch - network is unreliable. Sometimes the network was down so could not do any work in the project - no saving of game data. Also the large media files were slow to download on my phone. I have since moved the project to native and have it interact with the network but not dependent on it.

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prof_smash    114

All I really want is two things. First, I really would not mind more shorter games. I don't have the time I used to for 50 hour RPGs. Heck, I really don't have much time for even 10 hour games.

 

Second, I'd like to see more games be a little more old school in their design. You have to be careful of course because some things back in the early days of gaming will not work by today's standards. But if Doom 2016 taught me anything, it's that you can have a modern shooter with old school design and mechanics. I had originally thought those kinds of games were effectively dead, at least in the AAA space. More of them to spice things up would be nice.

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Finalspace    1140

VR Neural integration like shown in animes like (.Hack Sign or Sword Art Online) would be really cool.

I would love to experience such things before i die. But such a thing may break society entirely, because this would replace a lot of parts in the real life entirely.

 

But looking at the present now:

I just want more games like "Beyond Two Souls" and "Life is Strange" and more platformers / shooters with more focus on movement skills and control. Also i dont want to see military shooters anymore -> More kick ass alien shooters!

Edited by Finalspace

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MarcusAseth    57

I think we need MMO games that can truly persist, worlds that just keep expanding instead of starting from scratch every tot year with a new title. I wasted 3k hours into Guild Wars 1 because all that effort was washed away at GW2 launch, and all I was left with was a f*cking string of text on top of my character that said "Champion of the Gods" which noone ever noticed...no more mmo for me.

On the single player side, everyone does his "throw-away" game and I don't understand why noone is going down the Dwarf Fortress path, which is lifetime commitment to a project, if gems can be created in 1-3 years, imagine refining and expanding those gems for an entire lifetime, those are the type of awesome beyond imagination games which we will never see during our lifetime.

Probably the problem here is that is all based on money, therefore one need to create new games to keep the player interest high and keep earning money, so I dream of a society where everyone receive a basic income just because he is on this planet thus removing the need for making money to survive, if that where to happen then games would be made just out of passion and we would have more of those lifetime-commitment projects. I also think it will eventually happen in the future, and we have the bad luck to be born too soon to see it x_x

Edited by MarcusAseth

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JoeJ    2567
4 hours ago, MarcusAseth said:

I wasted 3k hours into Guild Wars 1 because all that effort was washed away at GW2 launch

3000 ??? You should be happy they terminated the game. Otherwise - would you still waste your life to play it?

4 hours ago, MarcusAseth said:

Probably the problem here is that is all based on money, therefore one need to create new games to keep the player interest high and keep earning money, so I dream of a society where everyone receive a basic income just because he is on this planet thus removing the need for making money to survive, if that where to happen then games would be made just out of passion and we would have more of those lifetime-commitment projects. I also think it will eventually happen in the future, and we have the bad luck to be born too soon to see it x_x

So you dream of a workless society - ok, but you do it mainly because... there would be better games if so ???

You want a future where machines do work and humans live in a pointless virtual dream world? Sorry for axaggerating, but all you say points in that direction ;p

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MarcusAseth    57
6 hours ago, JoeJ said:

So you dream of a workless society - ok, but you do it mainly because... there would be better games if so ???

You want a future where machines do work and humans live in a pointless virtual dream world? Sorry for axaggerating, but all you say points in that direction ;p

Not really, the fact that you don't have to work to survive doesn't mean you will lack a goal or everyone will become zombies. It simply means that wathever craft you choose to refine is the one you chose out of passion (and not the one you choose out of need). The goal of improving oneself has nothing to do with money, and one can still become an excelent artist, musician, expert meteorologist or wathever is the thing that interests you.

Noone said people should stop to improve themselves or that they can only improve because they get rewarded with money, the only reward one need should be knowing that he/she is improving himself and the craft he takes pride in.

And yeah, there is nothing wrong in a society where only machines works, if that enables people to follow their dreams, imo.

Edited by MarcusAseth

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MarcusAseth    57
8 hours ago, JoeJ said:

You want a future where machines do work and humans live in a pointless virtual dream world?

Forgot to adress this in my previous reply, but why would it be pointless? I could argue that people working right now and slaving away until death is pointless, I could argue that using your lifetime to learn and improve yourself is pointless because is all lost the moment you die, like playing Final Fantasy VIII for 30 hours without a memory card and then the power goes out... :D

I mean, the fact is that what is pointless and what is not is highly subjective and we are extremely biased by what suits us. Like for us a toxic radioactive hot magma planet with crushing gravity is a bad environment because doesn't suits us, but from the universe point of view, it is a perfectly fine place...so which view is right?! Or maybe they both are... :P

And so under that light, living in the real world is equally pointless as the "virtual dream world" one, and so one should be allowed to choose in which one to waste his time :P

Edited by MarcusAseth

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JoeJ    2567

There is a major difference between virtual / real life: procreation. It does not matter what we think about good or bad life, what makes sense to us or not. If the whole species would go virtual and looses interest in real life, it would vanish. Maybe even this does not matter, not sure, but i am sure playing a video game for 30 hours is always a waste of time, memory card or not. Doing work justifies to relax, play a game, watch a movie or whatever, but if you play too much there is too little time for work (survival) and family (procreation). Your life becomes empty and pointless. Even if the virtual world is exactly your dream, you'll be unhappy. You can't trick nature.

Why do you want to make games instead just playing them? To make your dream game? No, it's because this way you do more work and less timewasting and you feel better. I bet that's the true reason :P

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DvDmanDT    1941

I really want to go back to the golden era of Minecraft modding, like back in 1.7.10. I had sooo much fun. So many great mods, so many great packs, that are currently unplayable or discontinued etc since the base game progresses faster than what the mod devs can keep up with. :( There are lots of clones etc, but none of them come close to modded MC in terms of content.

I really like building stuff with my friends. MC is one example, games like Anno or The Settlers are others. I'd really love some form of building game which is endless and continuous, that allows for clever and/or optimized designs, yet has some form of quests or challenges that scales with progression. Stardew Valley is a game that really impressed me in how it combined the building/progressing, the social RPG aspects, the questing, the "just one more turn" thing and the collectibles aspects all into one really well made game. Really amazing game and I look forward to the multiplayer version, but it really does have an ending. MC is rather unlimited, especially with mods, but lacks in challenges and quests, especially that scales with player progression. Settlers and Anno have very specific challenges, but have very limited content. After a while you are just "done".

I'm currently working on some form of Anno/Settlers game where we might allow maps to be expanded WZ2100 style and new more powerful enemies or whatever be generated once the player defeats the current one. Either that or a Stargate inspired world where you would have a home and build some form of base then explore the universe through portals and find friends and foes with various levels of power where you go.

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