Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Directx 11 assimp skeletal animations

This topic is 500 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have successfully loaded and rendered a model into directx using assimp and now I want animate my character. How can I animate my character using assimp?


I found this tutorial : http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html but it uses opengl's ability to buffer data to the vertex buffer from more than one buffer(or one struct).

Any help will be greatly appreciated.

Edited by IAS2000

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!