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OpenGL Directx 11 assimp skeletal animations

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I have successfully loaded and rendered a model into directx using assimp and now I want animate my character. How can I animate my character using assimp?


I found this tutorial : but it uses opengl's ability to buffer data to the vertex buffer from more than one buffer(or one struct).

Any help will be greatly appreciated.

Edited by IAS2000

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